
0:18
Eric Siu explains how a Hermes agent works as a control tower that launches goals, spawns runners to create artifacts, and iteratively improves them. The core principle: move the ball forward to build leverage.

Eric Siu explains how a Hermes agent works as a control tower that launches goals, spawns runners to create artifacts, and iteratively improves them. The core principle: move the ball forward to build leverage.
My Hermes agent is a control tower, right? It's not just a pile of prompts. So goal launches runners, and then you have runners create artifacts and evals, approvals, touch the outside world, backtest the memory, improve the next goal. So we want— my whole thing here is just 3 words: move the ball forward. And that's ultimately going to build the most leverage for you, right?