John Rodrigues talks with a guest about why designers need to learn design systems. The guest argues that UX design's creative roots matter less in practice: component-based constraints and reusable parts drive what actually gets built, so governance and component thinking are essential skills.
Chapters
A designer getting started in their profession and wants to go about learning design systems, how can they go when there are so much complexity of like the governance as well as like making of things?
Yeah, I think there is, there is something to the idea that because UX design evolved from graphic design, which evolved from creative arts, there is the assumption going in from a certain perspective that UX design is a form of creative art. And that's where you should start. And I think there are very few real life instances where that where you're going to have the luxury actually start to solve a problem that way. There was never a moment where I had the luxury to just have a creative thing and then see it turn into code that I've never seen that succeed for me. So it was pretty obvious to me starting out that if this thing didn't exist as a component, it wasn't going to get built.