Matt Wolfe uses Claude's Opus 5.5 model to build a near-exact replica of Mega Bonk in a 20-hour loop. The AI recreates the character roster, tier system, audio cues, and pause menu with visual and auditory fidelity that surprised him.
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If you're looking for the absolute best state-of-the-art coding model at a decent price, this is it. The leaderboards could be shifting again in a few days, but as of today, Opus 5.5, I ran my Mega Bonk test on it and well, it worked for almost 20 hours building, testing, building, testing, building, testing. And the result is pretty mind-blowing. This is the version it made and it is pretty close to the actual Mega Bonk game. Like, look at all these characters you can get. These are all actual characters from the original game. There's multiple tiers. Again, very similar to the real version of this game. This is just absolutely mind-blowing to me how good this all looks. I'm going to go ahead and unmute it for a second so you can actually hear it as well. Because the sound is pretty similar to the original game as well. Even the pause menu looks excellent. Like, there is so much detail in what Opus 5.5 did. I am insanely impressed with what this does in terms of like games.