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In this live‑stream segment, several of Mauro Stendel’s students engage in a heated, game‑like dispute. The conversation revolves around the strategic use of a "comodín" (wild‑card) that forces a sabotage, the retaliatory action of pausing another participant’s advertisements as taught by a peer named Teo, and the ensuing back‑and‑forth of revenge (vendetta) where coins are returned. Speakers express surprise, frustration, and competitive banter while describing the mechanics of the conflict, such as checking a rival’s ad list, pausing multiple posts, and reacting to the outcomes. The excerpt captures the informal, spontaneous nature of the argument, highlighting how the students apply game rules to real‑time interactions.










