Interactive Simulacra of Human Opinions and Behavior

10 May 2023 · 52 min
51:34

In this workshop talk, Professor Michael Bernstein (Computer Science) surveys two research programs from his lab that explore how AI can be made socially aware rather than a sealed‑box tool. The first program, jury learning, re‑thinks the standard practice of aggregating crowd annotations into a single “ground‑truth” label for tasks such as toxicity detection. By modeling each annotator individually with a collaborative‑filtering style predictor, the system can synthesize the votes of a jury whose composition (e.g., race, gender, expertise) is explicitly specified. This lets designers surface representational disagreements, increase the visibility of minoritized voices, and alter classifier outcomes (≈14 % of decisions changed in experiments with Reddit/Discord moderators). The second program, generative agents, builds a small simulated town ("Smallville") of 25 LLM‑driven characters that maintain a long‑term memory store, periodically reflect to extract higher‑level insights, plan actions, and act in a simple video‑game environment. The agents converse, form relationships, spread information, and exhibit emergent social dynamics such as party planning and political campaigning. The talk also discusses ethical and societal risks of both lines of work: bias in jury composition, the power of who decides the jury, hallucination and memory embellishment in generative agents, parasocial relationships, misinformation, and the need for audit logs and explicit disclosure. Bernstein emphasizes a design shift from “AI as a hermetically sealed box” toward AI that is embedded in, and accountable to, the social fabric it operates within.

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