Short talk by Mike Austin observing that modern software launches almost always use subscription-based licensing (SaaS) rather than perpetual licenses; he notes that video games (example: Fortnite season passes) have adopted subscription-like monetization models.
Chapters
It is rare today that you see a software company launch that's launching a perpetual. Perpetual software. Right. I actually can't think of one off the top of my head where there's a new one, where it's not some sort of subscription based licensing model. And you think about it, even video games today are variants of SaaS, you know, so for those of you that have kids like I do, that play Fortnite, Fortnite has season passes that are a huge business for them. I mean, season passes are, I don't know, three months long and you pay 10 bucks a season in order to get the latest gear to gig out your character, whatever it is in Fortnite. But even video games have gone into these models.