Prototype presentation of Togetherland, short version, R Bretminster Fullofit

Bret Warshawsky pitches Togetherland, a planetary-scale platform he calls the first "Conscious Life Play," designed to shift from passive consumption to active co-creation of a regenerative future. He frames it as the next evolution beyond alternate-reality games, integrating governance, education, and spiritual development. The concept emerged from asking "What if life itself is a play?"
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But I have met some really inspiring people. And one of them is the person who's coming on right now, Bret, who has a last name I can hardly pronounce. I think it's Warshawsky, which actually means he's from Warsaw, if the etymology is right. But I know him better as Bretmister. He refers to himself as Bretmister Fuller. And he has a beautiful project.
Hi.
called Togetherland. Now what that is is hard to define because many of us artists here are multicultural, multidisciplinary, multi-religious, multi-ethical, and even multi-sexual. We're really crazy creatures. And to really get to know us, you have to go beyond all the barriers and all the stereotypes. And so you, you get this guy's flavor and his true energy. I'm very happy to share The Screen, the Space with Mr. Bretminster Fuller.
Thank you very much, Jurgis. What a hard act to follow. Oh my God, as they say, right? So, um, I've got about a 10-minute slot, so I'm gonna do my best to just give a quick glance into the essence of the project and mission and vision and dream and passion that I'm bringing into the Design Science Studio. So Vince, if you can bring up the slides, please. All right, here we go. So Togetherland, consciously evolving through reality play. So what we're going to do here today is very quickly introduce the first conscious life play, CLP. This is really about going beyond alternate reality games. It's the next stage of social transformation, conscious evolution, and what I— and what people call social impact entertainment. And it's all rolled up, as Jürgen is saying, into a genre-busting and immersive planetary-scale vehicle for the age of co-creation. And hopefully— I don't think I'll have time, but co-creation is a lot like regeneration. It's about our interconnection and our oneness beyond the polarities of me and we even. Next slide, please. All right, so last year before the Design Science Studio, I asked myself a question: what if life itself is a play and it is to play and like a drama? And what if life itself is like a movie and we're creating our— that we're actually creating for our own ecstatic pleasure, for our own happiness? And at this time, I was working with a lot of people on what we call a whole systems platform for co-creation, looking into all the different mediums and technologies for governance and education and spiritual development and business and all these different kind of technologies. And then I asked myself this question, and then something came to me, and our platform was called the Together Life System. So that's where you're going to see Together.Land comes from. So next slide, please. All right, so when I asked myself this question, you know, what if life could be kind of like a movie, I actually watched a movie clip from 2015 from a movie called Tomorrowland. And basically the final 2.5-minute scene is so moving to me that I'm actually going to ask in one second, Vince, you to play it. But really this first conscious, you know, life play is kind of like a sequel to this original Hollywood movie, so to say. So this final scene actually sets the stage perfectly for the world that Togetherland is going to realize. So we're going to step out of this unconscious projection of movies into the actual conscious realm of the reality play. So I'm going to just go for it and have Vince play this clip. It's 2 and a half minutes. I find it exciting. You are much more than that. So go out there and do what she would have done. Find the ones who haven't given up. They're the future. So this is where we actually cue Togetherland, the evolution of our Together Life System, and inspired by this final scene of Tomorrowland. Go to the next slide, please, Vince. You are—
all right.
So what is a conscious reality play? The way I've defined it here is that a conscious life play is the manifestation of a collective lived reality experience. It's actually a narrative that's made possible through conscious co-creation. So in this conscious life play, reality itself is actually the medium, right, for creating an immersive and transformational and entertainment experience for all of us participants who are actually simultaneously the crew and the cast and the audience. And this is really a pioneering format that enables us to deliberately and intentionally create a thriving regenerative world that works for all. So speaking about the non-fungible tokens, and you saw that clip there with the little tokens, we're going to start merging all the different technologies and mediums, right? Technology can also be understood as emotional technology, spiritual technology, physical technology, you know, indigenous technologies, all these different things, all the different mediums that are out there, not just the internet or social media, but governance is a medium, organizational models are a medium. So what we're going to do is we're going to throw those all together into a synergy and create this planetary-scale interactive experience where we actually use reality as a medium to get to this world that we want to live in. Next slide, please. All right, so these are 4 pillars of the Life Play. On top here, you've got social impact and regenerative entertainment. So the idea here is that we can actually use entertainment in a new transformational way. With a different mindset. And because film and music and these kinds of things are such deep and widespread phenomenons and such a big part of our cultures, even across many boundaries and languages, we actually have a chance to reinvent what entertainment is and what it means for us. And regenerative film, we can use sets and locations and props and actually make them regenerative compared to extractive. We could take a $500 million budget, for example, instead of making The Avengers, we could make all these interactive things that allow us to use those funds and our resources, as people have talked about, to actually create things that are lasting and in service to people. Then you have what I call transmediament production and co-creation. So as I mentioned, transmedium compared to transmedia, so we're going to use the traditional transmedia outlets and tools, but we're also going to use the mediums of governance and mediums of operas and the medium of business and the medium of spirituality. So these are all the different mediums we're gonna go across and beyond. And then you have going from storytelling to story living. So somebody was talking about action, right? We're not just gonna be storytellers only, and we're not just gonna talk about it, we're gonna live the story. This is where we go actually beyond something called even alternate reality games into what you might call an infinite reality game. So we're gonna use gamification. Again, we'll use a version of the NFTs and really create a space on this planet for interactive sense of excitement and mystery and adventure that we're all taking part of in the actual process of creating this regenerative world. And then the 4th element there I have is conscious evolution. And the idea of conscious evolution is what Buckminster Fuller said, is that we're called to be architects of the future, not its victims. So conscious evolution is realizing that we are nature, we are consciousness, and we have the ability, if we only have the intention, And the drive and the motivation. If we have that, we can actually shape the present moment. We can— this is how we actually end up in a world 10 years from now where it works for all of life, because we are actually conscious co-creators. Next slide, please. Oh, one back. Yep. Okay, there we are. I guess this is the next one. I'm sorry about that, everyone. All right, so Togetherland is a vision for this first conscious living play. It's also the origin story for all the other plays that will come out of it. It's called what I call a metta narrative, M-E-T-T-A, and metta is a Pali or Sanskrit word that means really a prayer for unconditional love, and it also refers to this idea of meta, above and beyond and transclusive, but really I love this word metta. It's a beautiful word that means loving kindness and benevolence and unconditional love, really. So this is a meta-narrative. Next slide, please. So these are some of the key features of Togetherland script and the plot. So there really is a central plot that revolves around a pioneering group of people who catalyze an evolutionary leap through consciousness, kind of what we're doing here, yeah? From competition to co-creation, from destruction and war to regeneration and peace, from scarcity and fear to prosperity and love. So that's the central plot that everyone is going to be free to work off of and build upon and fractalize, you might say. And these are some of the core values on the right. I'm just going to read a couple because I want to be respectful of the time. Life is the bottom line. You know, you've heard the triple bottom line. I want to go beyond that. I want to have a unified bottom line. So life is the bottom line is the essential value, the we-space that people have been talking about. The power of co-creation as a worldview, understanding we're actually all sharing the same being. You know, using innovation, incubation, and acceleration on warp drive. It's a way to create new things. It's a way to solve all of these so-called SDG goals in one holistic swoop. Buckminster Fuller once said that the planet Earth is now the fundamental unit of analysis, not all the separate little pieces. Okay, next slide. I'm racing through to just be quick and get on to the next piece and be conscious of that. You can skip this one, please. And finally, what you're going to be hearing about this week is Regenera. which is really, in a sense, part of the first chapter of Togetherland. So Regen Era, which is part of the Design Science Studio— and you can't believe what, what the people and the core stewards and everyone has created. It's going to be— you're going to— it's unbelievable, just unbelievable. So really, Regen Era and this Design Science Studio, for me, marks the beginnings of the making of Togetherland. So really, Togetherland today, in this very moment, I'm kind of excited to announce it It's, it's been born. Together:Land's been born, even if it's still in its early stages, and it's really co-emerging with this floating city of Regenera you're going to hear about. And Regenera has come from the sky to show us what was possible and the movement it brought, this regenescence we're talking about. So, you know, we're here to backcast and prepare for 2030, and when this floating city, which is going to disappear in 2030, leaves us, we want to have something here to carry on the regenescence and to have this regenerative this regenerative experience. So Together.Land will fully land in 2030 as we get there. And I just want to say thank you for your time. Please join us this week. There's something called Beaming Regenera, which you can find on our— on the websites. Every day after these calls for 2 hours, we're going to be doing what we call backcasting broadcasting. We're going to be following all the events and celebrating all of the cohorts. We're going to have artists coming in live to create art. We're even going to create NFTs based on that. And we're kind of anchors to the future as it is, like news anchors. So please Look that up and, and join us every day if you'd like for some festivities and some good old fun. Jurgis will be there with the music, and we'll have poetry and all that. Thank you for your time. I hope I fit in a decent time. Thank you.










