
In this informal spoken segment, the speaker recounts a conversation with a prolific board‑game designer—known for creating a major game such as Cards Against Humanity. The designer’s backdrop is a wall of thousands of obscure board games, underscoring his deep immersion in the hobby. Inspired by a desire to provide a lighter alternative to traditional news, he has launched a physical newspaper delivered to subscribers that contains only puzzles, crosswords, sudokus, comics, and other fun, low‑stress content, deliberately omitting the depressing or heavy news stories that dominate mainstream media. The concept is presented as a mental‑health‑oriented, escapist medium that leverages the designer’s game‑making expertise to curate enjoyable, mind‑stimulating material.










