Spatial Computing Catalyst #10: Capturing Humans for Synthetic Worlds with Just a Camera

31 May 2019 · 31 min
31:27

Radical's AI tool captures 3D human motion from regular 2D video, then exports it as skeletal data for game engines like Unity and Unreal. A smartphone video uploads to the cloud, processes on NVIDIA GPUs, and returns usable 3D rigging in minutes. The team plans to cut latency to 20 seconds and eventually run the whole thing on consumer hardware.

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