Spatial Computing Catalyst #4: Visiting USC's MXR Lab and Animating with Ollie in VR

23 Apr 2019 · 26 min
25:42

This is a recorded interview/demo (April 2019) in which Robert Scoble tours USC’s MXR Studio with senior animation student Sagar Ramesh and demos Ollie — a beginner-focused VR 3D animation tool developed at USC. The video describes the MXR Studio’s role as a student hub for immersive media, shows Ollie’s simple VR-first UI (trigger-only controls, pick-and-place objects, two-hand scaling), and highlights distinguishing features: an infinite timeline that starts at five seconds, an automatic squash-and-stretch animation effect, a virtual camera and custom export pipeline for generating shareable videos, curated artist model inventory, and cross-headset support. Ollie was in beta at the time (downloadable via ollievr.com) and planned for free release on Steam, Oculus, and Epic Games Store “this summer”; Quest support was noted as “coming soon.” The team began experimenting with the idea the prior spring and started development the previous September. The video also references other MXR projects (e.g., a 30–45 minute multimedia walkthrough called Amaz Momento) and demo events (Two Bit Circus).

Questions this video answers

ollievr.com (spelled in transcript as o l l I E V r .com).

Steam, Oculus, and the Epic Games Store.

Windows Mixed Reality headsets, HTC Vive, and Oculus Rift (Quest "coming soon").

They started development in September (the prior year).

Five seconds (the app uses an initial 5-second timeline and supports extending it into an "infinite" timeline).

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