
Sean Everett describes personal AI guides you could build and teach to handle email, research, ordering, and reminders through AR glasses and wearables. He maps out how spatial computing and 3D representations could let you delegate tasks to customized AI partners by 2030.
Chapters
All right, y'all, about to head out to the gym. Wanted to chat with you a little bit about these personal AI agents, these AI guides as we like to call them. Why, why would you need them? What's the point? What are they for? Well, some interesting stuff is happening, uh, as we sit here in February 2026, and I expect this to giddy up pretty rapidly. Uh, we've been on this position for a minute, and really the whole idea is at some point when you're like building things, creating things, ideally products that help people, you are only one person. There's only so much time in a day. You're gonna need some help. You're gonna need a guide. You're gonna need an assistant. You know, all these words that have been thrown around a little bit too much. And I think the real idea is, um, it's more like a partner than anything else. And so wouldn't it be great if you could just, you know, tap your little pin and just tell it, you know, this is what I gotta do? Or, you know, maybe you adjust your glasses and you need some help with something, or like, can you help me like figure this out? Like, I don't quite know what's going on. Or— I want to like, you know, okay, I'm just going to give it to you. So I've had this, this dream for a long time with spatial computing, 3-dimensional objects, 3-dimensional spaces. But what if ideas and concepts were objects that you could manipulate in physical space and you could touch and hold and you could look at them almost like, like a car engine, an engineering schematic, right? Even AI architecture, and you blow it up. Yeah. You're inside of it. You can actually move and change and manipulate, uh, the connections between components, and you could set up guardrails and like firewalls, and these things actually represent physical objects. And so in that way, you've actually made, um, any human on the planet who's ever walked around in the real world, uh, essentially the architect of the most advanced technology on the planet. And then what happens is they could build the thing that they want for themselves, just like any 5-year-old could with Legos or Play-Doh or whatever else. And so, you know, that itself right there is a trillion-dollar idea that doesn't exist today. Um, but it will. It will. So I fully expect that to happen. Um, I've never actually said that publicly before. So there you go. Uh, rip it off, steal it, do whatever you want to do. I'd rather have it exist in the world than not. And I think it could really do some cool stuff. And so then really what you're using this AI guide for is to help you create and manipulate these new objects from scratch, much like Tron, right? You're building a new universe from nothingness, the holodeck, whatever you want to call it. And you essentially just sit there and say, all right, I want to create a new AI from scratch. And I want it to have this type of personality. I want it to feel this way. I want it to interact this way with me. And basically, you just teach it as you go, much like you would a child. And you're building up a library of preferences, of skills. And it's like, okay, now we need to go figure out this thing. For this component, and like it feels like a wrenchy sort of thing, but in some cases a hammer. Can you go do a search for me and then just like go do this thing out there and bring that back and then save that? Um, and then you can access that later. And okay, like I gotta go run to the gym. While I'm gone, can you take care of like my email for this? Can you do some research on this thing? Can you find me a manufacturer for this? And then, um, actually I gotta remember to go do this thing, and can you order that for me? And so if you could do all that, that would be awesome. Super triple gold star. And, you know, we'll see, we'll see what happens in the future. But yeah, that'd be pretty sweet. Um, so I think a lot of these things are going to come together. It's going to be obviously the glasses, the wearable devices, the pins, the phones in our pockets. And then we can run around the world and watch YouTube on our specs, listen to music, you know, have a good vibe, sort of like a soundtrack as you live your life, have your ghost runner in front of you as you're working out, see your stats and everything. Like, these are not, you know, that far away. We're very close. Um, so I fully expect in the next year or two, especially by 2030, The raw capability that the human race has access to in real time is going to be pretty substantial. So, um, what do you do? I think it's time to just think creatively and put all the constraints away. Say, oh, that's impossible, it's too much money, too much work, don't have the resources, don't have the skills, don't have the capabilities. Throw it all away. Put it in the trash. And just imagine that you had all of those skills, resources, capabilities, and, uh, at your disposal, and you could do things in a fraction of the time at a fraction of the cost. And the only thing that matters is that creative capability up here for you to imagine something that helps you in your life every day, from the minute you wake up until the minute you go to sleep and while you're sleeping. Um, And the question is like, what would you do to make your life a little bit easier? Small little things. But then as you sort of work with it over the course of an entire day, maybe your life can improve by literally 15 minutes a day, 30 minutes a day, hour a day. And then you can spend more time with the people you love. That'd be pretty rad. That's it for me today. Gotta go get a lift in. Legs day. Here we go. All right, take care.










