
5:16
Two players discuss an in-game ability with a slow cast time but strong damage and crowd control. One pushes for a more aggressive playstyle, arguing players should lean into the ability's offensive potential instead of playing it safe.

Two players discuss an in-game ability with a slow cast time but strong damage and crowd control. One pushes for a more aggressive playstyle, arguing players should lean into the ability's offensive potential instead of playing it safe.
Okay, I will say it does look like my engine kind of just a little bit, but that's fine. All right, here we go. The cast time is a little annoying. You don't have to play with it, but it is a damage gain and it's a very nice CC wave if you're in a dungeon environment.
I love this POV. It is so good. get meaner. I think you should be gross. I think that you should do whatever bad, bad people often do.