A short single-speaker excerpt from a YouTube video discussing development and public testing of a two-player football game with dual control sticks. The speaker emphasizes that multiplayer design increases fun through rivalry and emergent social behaviors observed at trade shows and events.
And we have recently been working on this football game. So that's. We've got two control sticks for that. So that's a two player. We tested that. An event we went to recently. That's quite fun because it's, it's you. You can have two people against each other at the same time. It's. It's kind of. You know, the thing about games is the way you make them even more fun is you make them multiplayer. Absolutely. Rivalry. Yeah. So that's it. Yeah. You want a bit of a trade show. That sort of thing is. It's just, it just you. People flock to it. You know, they go, what's this? That's what. Yeah. So which is the effect you want to. You know, I'm quite interested in the. In the idea about how games in physical spaces, like just how people react to them when we go to our events. I always love going to our events because I like to see people playing with them and seeing how they. Seeing what happens. It's like that. You see these emergent behaviors, you know, like tapping the screen and the. And that sort of thing. It's.