What to do when WebRTC runs over TCP?

6 Sept 2024 · 2 min
2:00

Two speakers discuss what to do when WebRTC must run over TCP (e.g., when UDP is unavailable). They explain that TCP is lossless but causes poor real-time performance, so WebRTC should reduce or disable redundant retransmission mechanisms, lower/cap bitrate when using TURN over TCP, or in some deployments simply refuse TCP calls (common in gaming/call-center setups). The distinction between end-to-end TCP and TURN-over-UDP at the server is highlighted as important for different mitigation strategies.

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