This content was created by GHION.AI . This content was uploaded by GHION.AI . This is a YouTube video titled "Contributing to the Whole" featuring a talk by David Baszucki from April 18, 2018. He discusses the organizational structure and motivational strategies at Roblox, highlighting the success of independent teams and the platform's ability to incentivize creators without direct intervention.
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There's all kinds of things one can do to motivate people and to compensate them and get them organized and to do them. What's interesting is, without any direct human contact, we now have 2 million people using Roblox creation tools. We have about 700 who are making a fair amount of money. And we have some that are teamed up in groups of five or ten who are making $4 million a year. And this has all happened without us doing anything. We've made this platform. We have the right incentives in place, and it's really an amazing lesson for things to try to do in a company. Whoa. If we can get these 2 million people to do this and it's all going in the right direction without anything, can we do the same thing inside of our company? So we think in terms of the least bureaucracy possible. We think how our company can be a set of companies within a company. Our company now runs as about 20 separate teams with, say, 10 to 30 people. We call the product and engineering managers of those teams, the CEOs of those teams. And we really think of, can we create a company that's really a collection of CEOs running their own small company? On the engineering side, we do everything possible to allow these teams to scale independently, deploy independently, do their own design. The more independence, the less kind of horizontal friction, and the more things move vertically and quickly.