This content was created by GHION.AI . This content was uploaded by GHION.AI . This is a YouTube talk titled "John Lilly: Realities of Consumer Internet at Scale" (recorded 2013-02-14). The excerpt is a single-speaker presentation by John Lilly about patterns in consumer Internet companies: he quantifies how few consumer Internet firms have reached public market valuations over $1B (24 since ~1995) and over $10B (about seven), draws on his experience meeting 300–400 companies a year, and highlights the importance of network effects and true virality (using Instagram as an example and citing Reed’s actionable definition). He also references firms like eBay, Yahoo, Priceline and Vistaprint while contrasting word-of-mouth with viral product design. Content type: YOUTUBE; topic: consumer Internet scale, distribution, and product virality.
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So since the beginning of the Internet, give or take the web, 1995, so maybe 17 years ago, how many consumer Internet companies, which is where I focus, do you suppose are on the public markets that are worth more than a billion dollars? Do you think it's 50 or 100 or 10 or. Anybody have any guesses? 50, 50, 50, 10. It's more than 10, but it's not many more than 10. The answer is 24. But if you really parse this out, 24 is not a very big number. 15 years, 24 companies. Because look, I'll show you my calendar in a second. So I meet about 300 to 400 companies every year. And what I'm telling you is that one and a half companies a year between 1995 and now are worth more than a billion dollars on the public markets. That's crazy because I don't even see most of the companies. I see some fraction of consumer companies at 350, 400 companies. So here are the 24. It's kind of interesting. I actually don't know what Vistaprint does. Ancestors. What's that? Business cards. Who knew? Thank you. We were lucky to be involved in some of them. So how many of these do you think are worth more than $10 billion? Because every firm will tell you they want to invest in multi billion dollar companies. Everybody's counting. It's not half seven. That's it. So this list I submit, so this is the consumer Internet. There's other things, the enterprise, which has a number of companies, there's little companies like Apple and others that are pretty big on the hardware side. But this is the seven consumer Internet companies that are 10 billion or more public market cap, independent companies now. So it's worth looking at those and understanding what's special about them and understanding what's similar and what's different from our point of view. All of these, everyone except for maybe Priceline, maybe Yahoo. You get serious network effects, serious distribution advantages as you get bigger and bigger to scale. We tend to be obsessed with things that have baked in network advantages because it lets you get big quickly and lets you be robust for a long time. Ebay, I mean ebay has gone through so many challenges. Yahoo too. But their built in distribution effects have kept them alive for a long time and now they're both in a period of reinvention. So let me give you a brief aside on virality, which is probably the most overused term that I hear. So most people say, well, well, our product is totally viral. And what they mean is People are going to love their product so much, they're going to talk about it to their friends. So for us, that's not viral. For us, the specific and actionable definition of viral is it's useful for me to get all of you on the system because that makes me want to go turn all of you into users. So photo sharing is something that was photo taking on the iPhone. So when you first got your camera, photo taking wasn't viral in any way. It wasn't network effect. You'd take your picture and then it would sit on your hard drive. What Instagram did, what Kevin and Mikey did, is they created a system where for me to get value, I had to turn all of you guys into Instagram users. That's viral and that's a special kind of network characteristic. Anything else is basically word of mouth, maybe network effects. But virality is a really special thing. And the thing I like about this definition, which came from Reed, is it's really actionable. It really starts to get you to think it's like, oh, I'm using this in a single player mode. I'm thinking about this as a one person product. But now how do I think about it if I want to use it with my wife or my dad or my cousin or my classmate? That's a really powerful way to unlock on the consumer Internet, this idea of network effects, network spread.