Maureen Fan: Making VR Come Alive with Animation

This content was created by GHION.AI . This content was uploaded by GHION.AI . This is a YouTube video titled "Maureen Fan: Making VR Come Alive with Animation" created on October 10, 2018. It features Maureen Fan discussing her experiences with VR technology, the potential of VR in storytelling, and the success of her company's VR animation project, "Invasion."
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So the first time I put on a VR headset, I hated it. I was watching that Paul McCartney music video, and it's like, oh, you can be right there. But all I can notice was the poor resolution and the pixels because the headsets weren't advanced enough. But when I put on the headset, when I was at Zynga, we hacked our game into it for fun. It wasn't even moving. There was no animated image. It was just a cartoon right in the background. And I realized that this is the future of animation, because animation, when you watch animation, it's suspension of disbelief, right? You don't expect it to look real, and you get completely sucked in. So you're not noticing the pixels versus when you're doing real life or, you know, special effects you have. We care so much about whether or not it looks real or not, which is why sometimes, like, if you guys watch the old Final Fantasy movies, you know, it feels kind of weird. You can tell that they're not really human. So I was really excited. Oh, my gosh, I need to go do this immediately. I need to join a company. But I couldn't find a company that did what I wanted to do, so that's why I had to start a company. So it wasn't because I always thought, oh, I want to be an entrepreneur, because it's really hard. Totally worthwhile, but really hard. And so I kind of stumbled my way into it. And I love storytelling. So there's this theory. How many of you have read the book Sapiens? So there's this theory, evolutionary theory. Theologists, not theologists. Researchers believe that the reason why Homo sapiens might have been survival of the fittest and won out is because of rumors, which is our ability to tell stories. You can say, there's a lion over there. Don't go over there. Or someone's like, hey, Hector killed the lion with this chisel in this way. And all the kids around the camp are like, oh, my gosh, I want to be just like Hector. It's about putting yourself in another person's viewpoint and putting yourself in another scenario. And you kind of wonder, what would I do if I were in that situation? But in VR, you don't have to wonder. You actually are in that situation. You actually have to act, and it reveals who you are. But storytelling is extremely powerful because it gets you to care so much about a character that you want to watch to the end of it, right? Because you want to know what happens to that character. You want them to fail. You want them to succeed. And we believe that VR and AR lets you care about that character in even more so than all its previous mediums. So to give you an example, you see this scene right here in Invasion, which is our first experiment that we ever did. This little bunny comes up and sniffs you. Now, this isn't crazy, because if you think about if you watch Deadpool, right? Deadpool comes up and talks to you. It's called breaking the fourth wall. You don't usually in cinema break the fourth wall. The actors don't acknowledge you because you're in your theater seat and you kind of know that Deadpool's not actually talking to you. But this weird thing happens in VR. People would actually get on the ground and start bouncing around, mimicking her motions, absolutely sure that she was reacting to them, when actually it was canned animation at the time. They would try to reach out and pet her. They would coo at her, they would talk to her, they would wave at her. And there's this scene where the aliens have their lasers pointed at you and she's hiding behind you, and people say, oh, my gosh, I'm a bunny shield. I need to save her. And I can feel the snow and her breath on my shoulder. And it was really the air conditioning in our office. But they just believed it to be real. Because when you're in VR, your animal brain makes you believe that this thing is real. And how powerful is that? If you start believing that she's real, how much more do you bond with her? How much more do you want to see what happens? How much more responsibility do you feel you have for her and want to actually help her? And this ended up as, at the beginning, no one gave us the time of day. We started our company because they're like, no one wants to watch animation and comedy. They only want hardcore zombie shooting games. This ended up becoming the number one downloaded experience across all headsets, beating out all the games, beating out all the licensed IP and all that. And we think it's because of this specific moment, because afterwards, people are like, I want that bunny. And we made a plushie bunny so they can hug it, then tell your friends about it. And then if you're a person and you buy at Christmas and you want to share it with your kids or your nieces and nephews or your grandma, what are you going to show them, right? You're not going to necessarily have them shoot zombies, right? You love showing them a cute bunny that's going to come talk to you.
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