The Importance of Diversity in VR and Venture Capital

In this brief talk, the speaker emphasizes the need for inclusive casting and representation in virtual reality (VR) projects, drawing parallels to Hollywood’s historic lack of minorities and women both on‑screen and behind the camera. They argue that because VR sits at the intersection of two male‑dominated fields—technology and gaming—there is a unique opportunity to embed gender diversity from the outset. Citing a Stanford study, the speaker highlights systemic bias: identical pitch decks presented by women (or with a female voiceover) receive roughly 40% less funding than those presented by men. The speaker calls for women not only to found VR companies but also to control the capital that funds them, asserting that funding decisions ultimately shape industry direction.










