Life as a game, not a battle, means you play by learnable rules instead of fighting an enemy. Whatever you send out—hate, love, lies, cheating—comes back to you. The time lag varies, but the return is certain.
Chapters
Most people consider life a battle, she says, but it is not a battle. It is a game. That single reframe does more work than it appears to. A battle has an enemy. A battle is exhausting. It is survived rather than enjoyed, and it produces a person who is permanently braced. A game has rules. A game can be learned. A game can be played badly on Tuesday and well on Wednesday, and nobody dies either way. And a game implies something else, which is that somebody wrote the rules and the rules are knowable. Her whole system follows from that. She states the first rule immediately, and it is the law of giving and receiving. Whatever a man sends out in word or deed will return to him. If he gives hate, he will receive hate. If he gives love, he will receive love. If he gives criticism, he will receive criticism. If he lies, he will be lied to. If he cheats, he will be cheated. Nothing mystical in the mechanism. Whatever leaves you comes back to you, and the interval between the sending and the returning is the only thing that varies.