In this hands‑on video the commentator walks through the Nintendo 3DS Super Smash Bros. demo, explaining its limited roster of five playable characters, the 2‑minute unlimited‑lives match format, and the ability to add CPU opponents or play locally with other demo owners. The only selectable stage is Battlefield, which can be toggled to a Final Destination variant that removes items and hazards. The demo’s control scheme is highlighted as unintuitive, with L mapped to grab and R to shield, differing from the standard GameCube controller layout. The presenter showcases two of the new characters – Mega Man and Villager – describing their unique move sets: Mega Man’s unified neutral‑A/tilt/aerial attack and the Mega Buster, and Villager’s effective down‑tilt, dash attack, and B‑side tree mechanic that can be planted, watered, and chopped for damage. New items such as the Spiny Shell are briefly mentioned. Throughout, the commentator notes the game feels faster than Brawl yet retains a Brawl‑like feel, and offers personal impressions and tips while playtesting the characters on both stage variants.
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Hello, this is the Super Smash Bros. for Nintendo 3DS demo overview. Here you have the partial roster with only 5 characters and all the other ones greyed out. You have a 2-minute match with unlimited lives and as many CPUs as you'd like to set. And you can also play with other people that have the 3DS version of the demo. And so I'm selecting Battlefield, which is the only stage available to you. However, there's the Final Destination form and the traditional form. In the traditional form, you have items appear and you can use those. Um, in the Final Destination version, there are no items. And, uh, yes, so I'm fighting Villager here, obviously, and I am Mega Man. Um, as far as how the game feels, it's much faster than Brawl, definitely, but it's very reminiscent of Brawl. So you're not going to have it play like Melee particularly. Maybe some of you have already played, like, at the Best Buy offering. Or it's very confusing is with the demo— in the game you can change this, but with the demo you have L mapped to grab and R to shield, which doesn't make a lot of sense to me. So I find that trips me up sometimes. Of course, for those of you who play on the GameCube controller, um, Z is the shortcut to grab, not not anything on the left side of the control. However, R and A still works as a grab, so if you use that, that's good. Um, but personally I just find not being able to use the right one trips me up a little bit. You'll find the Spiny Shell is one of the new items, and it's pretty neat. What's interesting about Mega Man is his neutral A is the same as his tilt and the same as his aerial neutral A too, which is a very interesting dynamic. You have like the Mega Buster attack, which is this. I haven't found a way to properly utilize it yet, but I'm working on it. Also, stage, um, edgeguarding is much different from the Street Fighter game as well. That was me trying to shield with L instead of pressing R.
5, 4, 3, 2, 1, time! Let it go!
And so there you have it, folks. Super Smash Bros. for Nintendo 3DS demo in all its glory. Now just for fun, I'm gonna play a villager because he's the other new character and go to the Final Destination form of Battlefield, which is changed when you hit X. It changes. It is now on the Final Destination version and will, I believe, has no platform and will have no stage hazards, not that this stage has any, as well as no items. What's very awesome about Villager is I love his down tilt. It's really good. Doesn't seem to be because I'm not demonstrating it very well, but His B-side is awesome. You can ride it for as long as you want and then jump off. B-down is pretty interesting. You basically plant a tree, water it— it's a very long time for it to work, so I don't see a lot of practical application very, very easily anyway— and then you chop it down, and if they're in the right direction you can do this and do a lot of damage. You'll notice I'm in a, uh, what's that state called where you can't move? I forgot what it's called. After I hit my— use my B-side, helpful state. It seems DI is still in the game, to the best of my knowledge. I seem to DI out of that pretty well. His run— his dash attack's actually pretty good too. Yeah, I haven't really perfected what I'm doing with Villager here. As you can see, I'm getting kind of owned here. That's his smash side, is the bowling ball, which seems awkward for a side smash.
That's not gonna work.
Let's ride this to victory. So there you have it, an overview of Super Smash Bros. Rio Heno 3DS demo. Uh, try to get your hands on a download code if you can because it's worth it and it's awesome. Alright, peace out.