Are meaningful experiences possible in VR?
24 Jan 2023 · 0 min

0:17
In this brief segment, the speaker argues that virtual reality activities should produce tangible outcomes that users can bring back to their real lives. If a VR experience offers no real‑world benefit, it is considered a waste of time. Therefore, designers should focus on use‑cases where actions in VR translate into something useful or demonstrable in everyday life.










