2:46

In this short interview, Speaker A argues that VR platforms should avoid ad‑based monetisation because it incentivises endless scrolling and long usage, which conflicts with the physical limits of current head‑mounted displays. Instead, the focus should be on selling higher‑priced, high‑quality devices that deliver clear, immediate value. Experiences ought to be designed for short, meaningful sessions rather than rewarding longer time‑on‑device. The speaker highlights comfort, frame‑rate, and headache issues that currently cap VR usage to under an hour. Given these constraints, the conversation pivots to positioning VR as a creative tool—especially for designers and artists—where immersive, three‑dimensional interfaces can enable a "sprint of creativity" and provide a calm, focused environment. Speaker B reinforces this by sharing a personal anecdote: discovering VR painting sparked a deep interest in the medium, illustrating the power of creative use‑cases to engage users.

Chapters

More from Michelangelo

2:29:06
youtube.com

9. Shravan Nageswaran, Atman Labs

1y ago
2:28
youtube.com

The Death of Social Media

3y ago
1:58
youtube.com

Will WhatsApp take over the USA? w/Sasha Kaletsky

3y ago
3:04
youtube.com

Co-Founding Creator Ventures with Casper Lee w/Sasha Kaletsky

3y ago
2:06
youtube.com

What Went Wrong with Threads? w/Sasha Kaletsky

3y ago
1:21:17
youtube.com

8. Sasha Kaletsky, Creator Ventures

3y ago
0:57
youtube.com

Déjà Vu: Corporations, Memories and Bitcoin

3y ago
1:59
youtube.com

Did Ready Player One Predict the Future? w/Rashid Mansoor

3y ago
1:46
youtube.com

Is The Intuitive Solution The Best Solution? w/ Rashid Mansoor

3y ago
0:52
youtube.com

David Graber's anarchist experiment

3y ago
3:19
youtube.com

What Would a 3D Internet Look like?

3y ago
See all content