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In this interview Maxim Perumal recounts his unconventional path into virtual reality. Growing up as the only child in a remote French countryside, he spent his early teens immersed in online communities, especially Minecraft, where he built servers, wrote Java mods, and forged friendships via TeamSpeak. At 14 he discovered the Oculus Kickstarter and, lacking funds, decided to build his own VR headset. With the mentorship of a math professor, he taught himself physics, compression, and firmware, eventually constructing a functional Oculus‑like headset for a few hundred dollars by age 15. His prototype attracted attention from Facebook (now Meta); David Marcus and chief Oculus architect Atman Binstock invited him to the US, where he realized the challenges of competing with a hardware giant and that his vision for VR diverged from theirs. Choosing pragmatism over a startup, he returned to France, open‑sourced all hardware, software, and SDKs he had created, hoping a community could collectively develop the platform. This decision led him to abandon high school, attending only the final exam, and focus entirely on the open‑source VR project.

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