A military-grade VR headset let engineers run four-hour continuous sessions that cut development time and costs while improving product quality. Early adoption in automotive around 2004-2005 showed how immersive visualization catches problems before they become expensive mistakes.
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Just a little anecdote is some people say like maybe 20 minutes in VR and then that's it. There were people that were immersed with a military-grade headset on for 4 hours straight because they got 4 hours of lab time. And it was so valuable to them that they would just stay in that environment until everything was done because the answers that they got saved them so much time and the quality was higher and it saved money. So it's a really good solution and it kind of speaks to the way that tech can all come together to provide things in context, which is like what I'm so excited about at Unity is that's what we're doing with our digital twin platform. That's what we're doing with immersive paradigm. And yeah, so it's very exciting.
It seems like you've been on this topic from very early on when we were just kind of like starting. So very interesting. I didn't even have an idea that that was going on in the automotive industry at the time. that you were immersing yourself into the development process like that. We typically talk about in software development that the earlier you get the customer or the user involved to get feedback, the less mistakes you make at the end. It's kind of like the same here, more except it's like immersive visual to see the actual physical product and get involved very early on and see how it is. That's very, very cool thinking on it. It's something that I didn't even think about that early. early on in 2004 or '05 that that was going on in the automotive industry. Very interesting.