THE ULTIMATE LOCKE JUNGLE GUIDE - How To CLIMB With LOCKE Step By Step

Perry Norman breaks down Locke jungle step by step: E-gap-close into triple Q for ganks, Dark Harvest runes, and Lich Bane into Sorcerer Boots as your core build. Grab the enemy crab after your first clear for a power spike, pick Scorchclaw Pup for the slow, and play aggressive early before scaling into late game.
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Welcome to my Locke jungle guide. I've been spamming this champion and having a lot of success and results with this setup. Locke as a jungler is a scaling, strong jungler when you get your items completed. Your first, second item are essential. I'm going to talk about runes, items, your playstyle, how to play, how to fight, what your combos look like in this little guide that we have here. The first thing I want to talk about is how Locke's kit works. So let's take a look here. We have Locke Q. The way Locke's Q works is he throws 3 little Qs. And when you hit your Qs, you deal a bunch of extra damage. Now let's say I only land 2, I deal a little less damage. And then same thing if you land only 1, you deal even less damage. So your goal on this champion is to land your Qs as much as you can in these fights. And the way you want to do that is your Q slows enemies. So you want to like slow them and then try to land your other 2 Qs with the slow. Now the way your E and W work, they kind of facilitate for your Q. So your E is just like Ekko E. When I use my E, I kind of do a little teleport/dash, and then I can right-click a target and dash through them. So I can go anywhere within my E radius. I can E here, and then I need to click something to go through. Your initial E does do damage, and then when you auto attack, it does damage as well. And your auto attack actually procs your, like, nails. Even your initial E procs the nails. So my second auto will also proc the nails. And that's sort of your bread and butter combo, right? It's— I'm going to E forward, Q, Q, Q, and then boom, get my full combo off like that. Because if they're this far away, it's hard to gap close. But with your E, I can gap close now. And your Q slows them so you can actually jump them. And you'll have a lot of success when doing that. So Lux's W works really well with his E and Q because it gives you decaying move speed and attack speed. But what's really broken about this spell is for the next 6 seconds, damage that you take you can refund it, kind of like Mundo W and Rengar W. Um, and you can just like store the damage and then like refund it, which is really crazy because it's like an assassin that can get more move speed and attack speed, and then also you can heal damage you're taking from champions. Extremely, extremely strong spell. All right, now Lux ultimate here is sort of like an Ekko W-looking spell, but instead of it stunning, it slows by 99%, that decays over 2 seconds., and it marks the enemies for the next 5 seconds. If the enemy is anywhere below 10% HP, they will just die on the spot. So there's no Urgot animation, there's no sort of Pyke animation, they just die. It's really powerful because it can kind of guarantee that you get the kills and they also just guarantee die. But it also scales infinitely. If you pick up the artifact, it'll scale by 0.5% per stack and then also refunds the cooldown by 20%. Which is really broken. The stack lasts on the ground for the duration of your ult cooldown. So if your ult's 120 seconds, and that means you have 120 seconds to pick it up. If your ult goes down to zero and refreshes, the stack disappears. His passive, really straightforward. You deal more damage when enemies are lowered. That's why you should be smiting on your first camp, and that way you can deal more damage to the camp. Real quick, I forgot to mention your E also resets on takedown, so it's really broken. You can do some disgusting, disturbing things with your Locke E. That's what just makes Locke so powerful. Let's talk about a really basic combo unlock. If that's the enemy right there, what you're going to do is you're going to W, E, Q, Q, Q, and then you can land the auto at the end there. Very, very, very straightforward. Vice versa, it's like, okay, I'm on this side. Okay, he's really far away. I'm going to W, E, Q, Q, Q, auto. Boom. They're going to get absolutely one-shot. So when I'm ganking, that's the very straightforward combo I'm looking to do. Now, let's say I'm already in range. I kind of want to juggle with my Q, dance, dance, dance. And then I can E forward and then auto follow-up to crush him afterwards. Those are your real two main combos on Locke. That's all you're really looking to do. E forward, land your Qs, and once you land your Qs, the enemies are cooked. You can combo this with your ulti at the start if you can. That slows them by a lot. And then your full combo should be able to fully one-shot the enemy dummy like that, or enemy champion. Like, what you can also do is hold your ulti and wait for enemies to group up and fight., then you can like have a better ult angle because it does take a while for it to cast. Like it takes like a bit too before it just like lands. So people can dodge it relatively easily. You have to be pretty thoughtful about that. All right. So your generic runes on Locke look something like this. You're going for a Dark Harvest, Sudden Impact, Sixth Sense, Shredder Hunter. This is very straightforward. Dark Harvest is just really broken on any assassin, really. But Locke as an AP mage assassin uses Dark Harvest very well. Sudden Impact does a lot of damage with his E. And especially because your E resets. Sixth Sense is good for the early game, Treasure Hunter, because you are a really gold-hungry champion. If you ever want to go Electrocute, it's because the enemies are really tanky and/or you need some giga pressure in the early game for whatever reason. I would recommend against it, but you could go Electrocute. I think you're just going to deal way more damage with Dark Harvest. Now for our secondary here, this is my kind of like tech or my belief on what makes Locke so powerful. I go Cashback and Approach Velocity. So Cashback is really essential because Locke needs gold. If you don't have gold on Locke, you are cooked. You're looking for your second, third item as fast as you can, and Cashback just does that perfectly. You hit your spikes a lot faster, and with such a good combo with the Treasure Hunter, you just can get stronger in the game and you can 1v9 with Cashback. Approach Velocity is really important on Locke because it works well with your Q and Red Smite. Getting bonus movespeed when you land spells on the enemy is essential so that you can make the gap close possible. Without Approach Velocity, you're probably going to lose out on a lot of kills. That you would have otherwise been able to get. As for the shards, they're pretty straightforward: attack speed adaptive and HP scaling. You technically could go the adaptive force, like double AD works too. I don't actually know which one's best. I just am used to having attack speed for my clear, so I do go attack speed. I, I don't think it's the biggest difference of what you go here, um, but this is my generic setup. Aak as a champion is really weak in the early game, so what you're looking to do is grab your full clear and you are looking to recall for a Blasting Wand. You want that Lich Bane as fast as you possibly can But the big thing about Locke is you clear so slowly and you're not strong until you have your first item. So I do this path literally every single game. I full clear, I recall, I buy a Blasting Wand, and I run to the opposing crab that the enemy jungler didn't take. Look what happens here. I see the enemy Kindred walking to the crab. I'm walking to the crab. I have an item advantage, and just in the Icelander 1v1, watch what I do to this Kindred. So I see her, I see my teammates moving, great. I— I miss a Q, I land one Q, I land two Qs, I land my E and my auto. And with my W attack speed along with my passive, I could have solo killed this guy by myself. But Pantheon came in and gave me that kill. But you can see the pure amount of damage you deal with the Blasting Wand. It is the most straightforward and strategic way to play Locke. I will always recommend you do that path every single game, no matter what. Another really fun thing you can do with Locke because his E resets is you can kill people under their turrets and run away with complete ease because your E resets. I've done this so many times. I'm going to show you guys two more clips here of me doing this. Here's another crazy clip here of using my E reset in the early game to absolutely dominate this Master Yi here. So here he thinks he's alive. I honestly think he's alive. I don't know if I could actually kill him, but I use my Q, I use my E, and I go through, get the kill, and I can just Dash on out right away, and this Jayce tries to chase me down, but my W's coming up for more attack speed— for more move speed. And then my E is also coming up, so I can just dash out. It's absolutely insane the kind of crazy things you can do on this champion. Right here we have the same crazy thing happening. I go ahead and I land some Qs on this Renekton, kill this guy. I auto this Diana, and I'm saving my E for a very specific reason here. I'm waiting for my next Q and my E to kill this guy. So you can see my wave is dead. I Q forward. I E through and I just one-shot him and then go through the turret. Like, this is what makes Lock so, so, so powerful, is that once you have your items or if the enemies misposition at all, you can punish them very, very, very, very hard. One of the things I will say about Lock is although he is pretty strong once you have your first, second, and third item, once you get past that sort of like, you know, 3, 4, 3 items, you start kind of being a little weaker. You have to really play a clean game. Here's a game where I drop 19 kills and we end up losing because I sort of just start throwing and making bad plays. I died twice. I end up losing the game because of that. We have another game here. I dropped 24 kills. I died 13 times though. I just kept making poor mistake after poor mistake after poor mistake. And it's really hard to cleanly win games on assassins in general, but I would say Locke especially struggles with that. So if you're playing him and you don't have the good discipline, you don't know how to cleanly end games, you'll probably find that you're struggling with like actually ending games on Locke. Alright guys, let's talk about items real quick. Like I've been mentioning, Scorchclaw Pup is absolutely necessary for Locke. You always want this as your primary pet. The blue pet is nice for move speed and the green pet is nice for survivability, but the red pet slows the enemies and you need to slow them to catch up to them and kill them. I would say almost every single game universally, go Lich Bane. There's no Dusk and Dawn, no pussy shit. You're going Lich Bane. Pure damage on this champion. After your Lich Bane, it's literally 95% of the time Sorc Shoes, maybe a Muric Treads. Never— like, I would almost never go Plate of Steelcaps. Maybe they're 5 AD, sure, we can go for that. But you're looking at Lich Bane into Sorc Boots into a Shadowflame. And depending on how strong they are, you're going for a Storm Surge into, let's say, like a Void Staff if they're buying MR. If they're not buying MR, then you're going for like a then you're going for like a Rabadon's. If you're really, really, really, really, really far ahead, once you have your core 3 items, which are these 3, you could go for a Zhonya's for some defensive. You could go for a Banshee's for some defensive. But overall, you're looking for Lich Bane, Shadowflame, and your Storm Surge. And you're really happy when you have those core 3 items. You kind of adapt afterwards to the circumstance and situation in the game. Alright guys, I hope you enjoyed that Locke guide. It was a bit of a short one, very straight to the point, very just like foundational, fundamental levels of what you're supposed to be doing and looking for on Locke. If you guys want something a little in-depth, definitely let me know. We can do something a little more advanced, but I at least wanted to give you guys the framework of how to play Lock. What's your mindset? What are you supposed to do at each stage of the game? And yeah, I'll see you guys in the next one. Peace, peace.










