How To Apply Game Design to Business Software / Rahul Vohra, Superhuman (Design Driven NYC)

1 Oct 2020 · 33 min
33:13

Rahul Vohra (founder & CEO, Superhuman) presents a talk on how game-design principles can transform business software into experiences that feel like play. He contrasts gamification (bad) with true game design, argues for intrinsic motivation, and lays out five/four/seven core factors (goals; nuanced emotions; rapid and robust controls; toys; flow) with concrete Superhuman examples: Inbox Zero as a concrete goal reinforced through live 30-minute concierge onboarding, keyboard shortcuts and a custom keyboard handler, a playful time-autocompleter, UI choices to minimize distraction, and engineering work to hit ~32ms render latency to enable flow. The session closes with audience Q&A covering Rahul's gaming background, product prioritization (vision vs data and the "jar" metaphor for roadmap), enterprise/customer segmentation (examples: Brex, Uber), hiring and values (core + hiring values; reference: The Advantage), neuroscience of engagement, and the future of email (email address as durable identity).

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