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Sean Everett breaks down how environment design works: visual detail, sound, and music combine to build a world. He uses Star Wars as an example, then shifts to an in-character greeting from Nova Prime Irani Rael of Xandar.

Sean Everett breaks down how environment design works: visual detail, sound, and music combine to build a world. He uses Star Wars as an example, then shifts to an in-character greeting from Nova Prime Irani Rael of Xandar.
Environment design is so important. Not just set direction, but what it looks like, the sound effects, the background music. It's all incredibly important for setting the stage and designing feelings. And this one, Star Wars, you can see the attention to detail. World-class artists doing tiny little art on every single millimeter of the surroundings, which really transports you.
Greetings, Terrans. I am Nova Prime Irani Rael, commander of the Nova Corps. On behalf of all Xandarians, I hope you have enjoyed exploring the wonders of Xandar. As you have seen, your world and ours were born of the same moment, one which you refer to as the Big Bang. Okay.