
In this narrated monologue, Dan Novaes tells the story of how Midway Games’ lead creative director Mark Turmel transformed arcade sports by borrowing the fast‑paced, over‑the‑top style of Street Fighter II. In the early 1990s, arcade audiences were craving high‑energy fighting games, and traditional realistic sports titles felt stale. Turmel prototyped a basketball game with exaggerated dunks, shove mechanics, and no official NBA teams, pitching it to the NBA as a cultural booster during the Michael Jordan era. The prototype became NBA Jam in 1992, sparking a cultural explosion and establishing the most valuable arcade sports franchise of its time. Turmel then asked how football could be similarly distilled; the result was NFL Blitz in 1997, a 7‑on‑7, penalty‑free, shortened‑field version that generated over $600 million in earnings. However, in 2005 the NFL signed an exclusive licensing agreement with EA Sports for the Madden series, effectively ending NFL Blitz’s arcade run. Novaes frames these developments as entrepreneurial lessons about spotting cultural trends, simplifying complex sports into arcade-friendly experiences, and the impact of licensing on franchise longevity. He invites viewers to follow UBK for more entrepreneurial stories.











