Before You Design Anything, Check Your LMS

13 Oct 2026 · 6 min
6:28

In this solo talk, Andy Campbell argues that learning designers habitually begin course creation without first understanding the technical realities of the Learning Management System (LMS) where the course will live. He likens this to building a piece of furniture without measuring the doorway it must pass through. Campbell describes the common pain of discovering, late in the process, that files are too large, tracking fails, mobile behavior is unexpected, or the LMS lacks needed features, forcing costly redesigns. He proposes a simple, early‑stage “technical discovery” practice: use a sandbox LMS to upload test assets, experiment with mobile playback, examine tracking and reporting, test deep linking, and simulate learner interactions such as pausing and resuming. This hands‑on exploration surfaces hidden LMS capabilities (e.g., robust video handling, assessment options, chunking content) and clarifies constraints, allowing designers to make informed design decisions before investing weeks in building a course. Campbell emphasizes that the LMS is part of the learner experience, not just a delivery container, and that understanding its quirks reduces friction for learners. He concludes with a concrete workflow recommendation: before opening authoring tools or storyboarding, spend time “messing around” in the LMS sandbox, ask administrators tough questions, and deliberately break things (in a safe environment) to map the system’s edges. This proactive discovery saves time, avoids redesign, and leads to more learner‑centric solutions.

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