Good at Storyline? You Might Be Building the Wrong Thing

19 Oct 2026 · 4 min
3:56

In this monologue, Andy Campbell warns instructional designers against defaulting to their favorite tools—like Articulate Storyline, video, or AI generators—without first understanding the learner’s real problem. He illustrates how enthusiasm for building can blind designers to the actual need, using examples such as a monthly‑used process that would be better served by a quick, in‑context reference rather than a full course, and a scenario involving an upset customer that requires interactive practice. Campbell advocates a disciplined approach: start by asking what the learner is trying to do, where the difficulty lies, and what would help them at the moment of need. Then select the smallest effective solution, even if it’s a one‑page guide, reserving richer interactive tools only when they truly add value. He acknowledges the personal satisfaction of creating polished content but stresses that the ultimate goal is to deliver something that learners can find, use, and that genuinely supports their work.

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