5:04

In this presentation, Daniel Andor (Speaker A) walks through the end‑to‑end UX/UI redesign workflow applied to a tablet‑based 3D furniture configurator used in retail stores. He begins by explaining why redesigns are triggered—customer churn, usability complaints, new user segments, or hidden features. The process starts with contextual research: competitor benchmarking and building a user persona with the founders. Next, he maps the existing user flows, conducts usability tests on the legacy product, extracts and clusters insights, and surfaces key challenges such as first‑time usage, navigation, product visualization, and material customization. These challenges are reframed into "how might we" questions. A mood board of competitor screenshots is assembled to inspire the team, and specific UI elements are highlighted for potential adoption. The team then sketches four concept solutions, iterates on sidebar layout, action placement, and interaction flows, before moving into the design phase where multiple sidebar and display ideas are explored, refined, and polished. A comprehensive design system is created to support development, and all screens are designed to enable users to select a sofa, switch versions, customize colors and materials, preview the piece in a virtual room, hide UI elements, and generate an invoice. The talk concludes with a demo of the final product and an invitation for questions.

Chapters

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