Interview with Mark Bernstein of Earthshot on His Newest Projects

30 Jan 2022 · 27 min
Conscious Design Podcast™

30 Jan 2022 · 27 min

0:00

In this episode of Conscious Design, host Speaker A interviews Mark Bernstein, President of Earthshot, about the organization’s mission to shift climate‑change communication from fear‑based narratives to hopeful, action‑oriented storytelling. Bernstein explains his 20‑year background in climate work and marketing, noting that fear does not motivate lasting behavior change. Earthshot’s strategy centers on three pillars: (1) embedding clean‑technology concepts into video games to normalize electric vehicles and other emerging solutions for a 20‑34‑year‑old gamer demographic; (2) building a publicly accessible “Clean Tech is Cool” portal that aggregates vetted near‑future and localized clean‑tech options for businesses, governments, and eventually individual consumers, using AI‑assisted search and human vetting; (3) creating traveling 3‑D immersive experiences for underserved communities and small science museums, similar to large‑scale art installations, to educate and inspire. Bernstein discusses the balance between developing an original game prototype and partnering with existing studios, citing examples like Fortnite’s wind turbines and the potential for a Mario e‑kart. He emphasizes the importance of marketing clean‑tech as a desirable product rather than a sacrifice, drawing parallels to the adoption of LED bulbs and plant‑based foods. The conversation also touches on Earthshot’s upcoming social‑media push, fundraising, and practical next steps, with the portal slated to launch before the game prototype. Contact information and clarification that Earthshot is distinct from the Prince William‑backed Earthshot Prize are provided.

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