Ryan Maloney shows how to set up Peter Griffin artwork in Photoshop for Character Animator by naming layers to match the template, swapping in Procreate drawings, and organizing groups. Once saved, the puppet automatically updates and responds to your face movements via webcam tracking.
Chapters
All right, so part 1 was all about setting up Peter Griffin. Now I'm naming my layers in Photoshop, and I'm just matching the character file that comes with Adobe Character Animator. Not gonna lie, this process is a little tedious and a pain in the— Just make sure to name the layers exactly like you see them in the Character Animator file. If the layer name has a plus in front of it, put a plus on that layer name. You can see I'm just replacing the monster parts with Peter Griffin's face that I drew in Procreate. Looking pretty decent, got all my files named. I'm gonna collapse this group, keep it nice and clean. If I can click it. There we go. Now let's head over to Adobe Character Animator. This is kind of hard to do when I'm filming. Make sure you save your Photoshop file. I forgot to here. Now I'm going to go back and do it and jump back to Character Animator, and it automatically updates and everything is perfectly set in place. So what I was talking about, don't recreate the wheel, just use these template files. I'm going to switch over my camera, and now the camera is tracking my face. You can start to see it right here. More in part 3.