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Ryan Maloney builds an Eric Cartman puppet in Adobe Character Animator, drawing each part in Photoshop (hat, head, mouth shapes, double chins, cheesy poofs) and mapping his webcam to drive the character's movements and lip sync in real time.

Ryan Maloney builds an Eric Cartman puppet in Adobe Character Animator, drawing each part in Photoshop (hat, head, mouth shapes, double chins, cheesy poofs) and mapping his webcam to drive the character's movements and lip sync in real time.
Animating Cartman using my face. I'm sorry, at the end of this video I'm going to do the worst Cartman impression you've ever seen. I go into my Adobe Character Animator files and open up a pre-built template with named layers. I grab a reference photo of Cartman and start designing him in Photoshop. I make his hat, the base to his head, then I study his mouth movements. They're very simple, but I'm just going to go ahead and make my own. It's not going to look 100%, but it'll still look pretty close. Don't forget the double chins. Can't forget the cheesy poofs. It's looking pretty good. All right, I have my camera mapped to my face, and now for a verbal impression. Ma, I want my chicken pie, pa!

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