Ryan Maloney and his 10-year-old son Luke design game cards in Procreate, adding power-up mechanics and player attributes like shooting, passing, and defense. They discuss visual details such as shine effects to mark special cards.
We thought about the gaming aspects and the power-ups and made sure they were added to the cards. I also got some help from my son Luke. He's 10. He knows a thing or two about cards. Do you actually pay attention to those?
No, like the shininess. Like for some we could just do like, you see like the shine on it?
Yeah.
Yeah, you could do that.
Shooting, passing, and defense and power rank.
It should be like, like it depends like what the player is. Like they could be like really good at defense but bad at passing and shooting.