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Ryan Maloney argues that obsessing over pixel-perfect artwork limits creative thinking. Instead, creators should use rough sketches and writing to explore ideas, find market gaps, and test solutions before polishing anything.

Ryan Maloney argues that obsessing over pixel-perfect artwork limits creative thinking. Instead, creators should use rough sketches and writing to explore ideas, find market gaps, and test solutions before polishing anything.
Do you know that this started like this and this? On social media, you see everybody trying to make pixel-perfect artwork and develop their style, and that's great for products if you're selling directly to consumers. Drawing and writing, for that matter, can be used as a tool to take your ideas in your head, something like a— you see a hole in the marketplace and you have a vision for something that could be there, and draw it, sketch it, and just iron things out and turn it into something that allows people who know how to create and distribute to see the vision and to see how big your idea can be.

Drawing Mr. Beast into a Beastly Baller trading card #art #drawing #tradingcards card

The first draft of my graphic novel #art #procreate #originacharacter #graphicnovel #drawing