Ryan Maloney shows how to design mouth shapes for phonemes in Illustrator, import them into Character Animator, and set up anchor points and face-tracking so the software can animate expressions automatically.
Chapters
This is part 2 of auto animating character. We are going to start building our mouth shapes in Adobe Illustrator. Build a mouth shape for each one of these layers and keep the naming of these layers exactly the same. So when you import it into Adobe Character Animator, it's automatically recognized. So let's import our character. Now let's pause here because it's important to know that where you see baloney in that red dot, that's the character. But to create a scene, You need to follow the red dot down there. Create the scene, but then go into your character and set up some anchor points so your character doesn't move all around the screen and the legs stay anchored to the ground. Now set the camera pose to your face, and the camera reads your face. Now the camera reads my face.