Ryan Maloney says the fastest way to improve a skill is to commit to selling it. He spent 30 days intensely practicing 3D modeling after deciding to make it a product, and argues that paying customers force higher standards than personal practice ever will. Bad early sales and negative feedback become your best teachers.
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Here's how to develop skills faster. The biggest thing you need is accountability. You're probably not going to hold yourself accountable though. So how do you get this accountability? You sell, or try to sell, the skill that you're developing. This will take you from, "Oh cool, I'm doing little courses or coding or doing something on my computer that I might show somebody later," to, "Oh wait, somebody's going to pay me money for this? They're going to buy this from me? I have to make this thing good." For the last few years, I've dabbled with 3D modeling. And have always given up on it because I just like 2D drawing. Then I told myself, you know what, I'm going to try to make a product out of these and sell these. As soon as I told myself that, I focused and I put in the time to develop that skill over 30 days straight. People probably won't buy your things at first. It might be a disaster, but you need a little fire to light that skill. Pro tip: learn to love that negative criticism that comes in and all those people that tell you that they're not going to buy your product. Go back to the drawing board and get better.