Ryan Maloney shows how to prepare a character for Adobe Character Animator by organizing body parts on separate layers in Photoshop or Illustrator with precise naming, then importing the file so the software builds the puppet automatically. He covers adjusting anchor points, creating a stage, and recording your performance.
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How to set up a character in Adobe Character Animator. First, design your character in Photoshop or Illustrator and keep its body parts on separate layers. It's gonna have a base, a body, a background, eyes, pupils, blinks, and eyebrows. You can pause this screen and name the layers exactly like you see here. Make sure the capitalization is right, and make sure you put a plus in front of everything that needs to move. In Adobe Character Animator, import that PSD or AI file. Character Animator recognizes the layer names and automatically sets up your character. You may need to toggle some layers to get it looking right. I select the body group and I shift the anchor point down to the base so it doesn't shift when you record. Once that's done, select your character and hit this scene button. This will create a stage for your character. It might get a little crazy at first, but point the camera at your face and hit set pose, and you're ready to record.