Think of ll projects as play and experiments
16 Feb 2024 · 1 min

0:31
Ryan Maloney describes the "valley of despair" creators hit when starting projects, fearing their ideas are bad or unoriginal. He uses a simple trick: during sketch sessions in Procreate, he works in blue to signal his brain the work is low-stakes and disposable, turning the process into playful experimentation instead of serious commitment.










