A creator argues that waiting for motivation is a trap. Start work tired or resistant anyway, and you'll find the output matches your best days. Doing the work despite how you feel breaks the myth that emotion controls quality.
Chapters
If I need to create content and I'm not feeling it, or I'm feeling tired or things like that, the more times I give into that excuse or that feeling, the more superstitious I become about doing it in the future. Whereas a lot of times if I can just start when I am tired or when something is painful and then still execute about the same as before, I look at game tape or I look at video or look at the content from those sessions, for example, and I see that I remember feeling terrible during the session, but you can't really see anything. And I think the more times you get that loop going, the more you can separate how you feel and what is required. And the more times you do what is required to get what you want, the more times you get what you want.