Challenging Social Success Conventions | Shanti BERGEL

15 Aug 2011 · 21 min
20:33

In this Casual Connect presentation, Shanti Bergell, head of business development and third‑party publishing at Playfish (EA), walks the audience through the evolution of social games on Facebook and the broader social gaming market. She begins by recalling the 2007‑2008 era when free‑to‑play (F2P) was considered an Asian‑only model and Facebook’s platform was brand new. Early entrepreneurs experimented with many genres and business models until a few hits proved the model could generate massive value, leading to a rapid expansion where Facebook users now spend more time on the platform than on many other major web services and half of logins are for games. Bergell argues that the market is not a dead‑end; instead, Facebook is transitioning from a focus on user acquisition to user retention and deeper social graph engagement. This shift creates a “second wave” where depth, interests, and relationship‑driven sharing become the primary growth levers. She maps the genre landscape using a red‑ocean/blue‑ocean framework, highlighting saturated categories (e.g., simulation) and under‑explored greenfield spaces (e.g., puzzles, hidden‑picture, stylized treatments, synchronous play) that still follow the early‑stage experimentation playbook. Bergell explains Playfish’s role as a publisher: leveraging resources and distribution expertise to help third‑party developers reach users in an increasingly contested discovery environment. The Q&A expands the discussion to mobile, non‑Facebook platforms (Google+, regional networks), and the potential of premium IP such as The Sims, emphasizing that large‑scale, resource‑intensive projects are feasible for well‑backed studios but risky for independents. Overall, the talk challenges the narrative that social gaming is a bubble, positioning the next phase as an opportunity‑rich, maturing ecosystem.

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