Panel: 2020 M&A and Investment Overview, Expectations & Consequences PG Connects Digital #2

4 Aug 2020 · 47 min
47:03

The panel, moderated by Ella Romanes and featuring Jason Della Rocca, Mike Chang, David Blum, Shanti Bergel, and Jim Yang, examined the state of mergers and acquisitions (M&A) and investment activity in the video‑game industry during the COVID‑19 pandemic. Participants introduced themselves and highlighted recent high‑profile deals such as Zynga’s acquisition of Peak, Stillfront’s purchase of CandyRider/BitLife, and AppLovin’s sale to Oriental Huntai. They discussed how the pandemic altered deal logistics—remote due diligence, limited site visits, and reliance on Zoom—while noting that overall activity remained robust. The conversation shifted to the changing landscape of buyers (publishers, ad‑tech firms, private equity, public market players) and the rise of games‑as‑a‑service, discovery challenges, and new distribution channels (Discord, TikTok, Twitch). Panelists offered practical advice for early‑stage developers: treat the studio as a business, build community and discoverability into the game design, maintain long‑term vision, stay current with social platforms, and cultivate relationships with investors and industry peers. The panel concluded with forward‑looking thoughts on the next 12‑24 months, emphasizing continued market health, the need for flexible runway strategies, and the importance of networking in a largely virtual environment.

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