Landing Moonshots with Google’s Innovation Chief Dr. Astro Teller | A Bit of Optimism Podcast

Transcript of a podcast conversation (Simon Sinek interviewing Dr. Astro Teller) about the culture, practice, and history of Google X (the Moonshot Factory). Topics covered include Teller’s role/co-founding of X, examples of spinouts (Waymo, Google Brain), the three-part moonshot definition (big problem, science‑fiction product, breakthrough tech), cultural practices for efficient experimentation (card‑counting vs gambler’s mentality, moonshot compost), and challenges of re‑training experienced people to embrace rapid failure and learning.
Chapters
This is the biggest insight I've had from talking to you. You're taking people who are not 12 years old, unteach them, their incentive structures, their reward structures, everything that they did to get to the point of being smart enough, good enough, talented enough to get a job with you. Now forget everything you've learned. You're going to try something new. That must be the single hardest thing you have to deal with.
Exactly right. You are one of the high priests of being human is hard. Managing our psychology is hard. Everything we're talking about, it's not the technology.
Yeah.
It's the personal stuff. It's working on ourselves and practicing a set of habits that are really easy to describe but are very hard to practice because they're not what's encouraged in the rest of the world.
Astro, I'm a huge fan of yours. So the. The fact that you're here and we're doing this together is just sheer joy and thrill for me. You do what are affectionately known in the rest of the world as Moonshots, the organization formerly known as Google X. Now, X, not to be confused with formerly known as Twitter X. Two different organizations.
But Google X used to be the secret lab at Google where they would attempt to do what are known as moonshots, which is crazy, outlandish ideas that only a company with the resources and brain power of Google could do. Were you there from the very beginning?
I was. So what happened was that the founders of Google were thinking about what became Google X even for several years before it existed. They recruited someone whose name was Sebastian Thrun to run the place as they were starting to get it up and running, this is almost 15 years ago now. And they asked him if he wanted a co founder. He and I had known each other for a long time and had been looking for an opportunity to work together. I was running a hedge fund in San Francisco at the time, and Sebastian came and asked me, would you like to come do this thing? And I said no, because I was really dedicated to my investors.
And.
And then he came and asked me again. And so I went to my board of directors and I said, okay, I'm going to say no again, but before I do, I just want to hear that you're all as serious about what we're doing as I am. And they said, what, are you crazy, Astro? Go do that. We got this covered. So I made my CTO at that hedge fund, the CEO and I came and helped start Google X.
Okay, so now let's get into the real nitty Gritty. Thank you for that. But here, let's get into the real nitty gritty. Because I think what every company writes on its fake values list, that's written on the wall. And I say fake because you know.
I know exactly what you mean.
It's just a list of stuff on a wall that they all have. Innovation. Right. Which I think is funny because every company thinks they're innovative, but most companies are not. And even companies that say we, even the companies that are, that are driving to innovation, the innovations that they're thinking of are, I think, fair to say, even if they're good, small in comparison to the stuff that you're doing over at X and have always done just so that people understand some of the size of the thinking that's happening there. Just to just so we can contextualize it, give a couple of the brands that have spun off that people might know that came out of this brilliant lab.
Sure. So some ones that people may be familiar with. Google Brain, which started at X, was the, arguably the original epicenter of what is now this modern day explosion of deep learning. And it was the first place where really large networks were industrialized essentially. So a year or two after we did that, it was going so well. In that particular case, we chose to move Google Brain back to Google. We decided that was the best way to, to harvest the value that was coming from that thing. Let me use one or two examples to show you the breadth. Yeah, we started something which internally was called Chauffeur a long time ago. It was our exploration into self driving cars. That project has grown up, it's graduated from X. It's now a standalone business inside the Alphabet family called Waymo. And so if you go to San Francisco now, you can get a ride from Waymo Cars. And it's a transportation as a service experience. There's just no one sitting in the front seat and you don't even need to be whitelisted. You just download the app, order a car, it appears, it takes you around. I think for listeners of yours who've tried it before, it's really exciting for the first four or five minutes and then it's boring. And that's awesome.
I've had friends who've taken Waymos in San Francisco and I was like, what's it like? As if it's the first time on a plane. And. And they're all like, yeah, whatever, it's an Uber without a driver.
And that is the highest compliment that I can imagine. Because inside of waymo over this 14 year arc, we had to first solve all the safety problems, but then we had to solve like, hey, let's make sure we don't make the driver inside seasick now that it's safe for people outside the car. And then there were all these like third order effects, like the body language of the car. We don't realize that that little things that we do when we're driving signal to people like, hey, I'm going to merge now. No, really, like, leave me some space. All of these things, it turns out we have to get good at, like, where are you going to drop someone off when they're arriving somewhere? There's so many things, it's sort of an AI hard problem. It's been an incredible ride. And the fact that it's boring is the largest compliment we could ever get.
I never thought about that.
But so of course that wasn't on the list of problems to solve till we were actually out in the world. And people are saying that's what this is the thing we really care about. Okay, great to know and then we can go solve that.
Now everybody wishes they were more innovative and I think leaders everywhere are trying to quote, unquote, get their people to be more innovative. What have you learned after 15 years at being at X that the, that you didn't know before but is part of the real formula? Is it how you hire, is it the culture, what is it specifically that you do that lets people dream big but also.
Know how to make that stuff? Like how do you get innovation out of people?
So let me take a step back and make sure that we're all on the same page about what we're trying to do, so that when I describe how we're trying to do it, it will make sense. So what we call a moonshot has three basic parts. Number one, there has to be a huge problem in the world that you want to solve, that you want to make go away. Number two, there has to be some kind of science fiction sounding product or service that you're proposing that we would make that however unlikely it is, we could actually make it, get it to work, get it to be cheap enough, whatever. If we could make it, we can agree it would probably make that problem with the world go away.
Yeah.
And then you have to have a proposal of some breakthrough technology for how we can take at least a run at making that thing that's sort of at least an order of magnitude better than the solutions that are currently out there. If you have those three things, we would call that A moonshot story hypothesis, you're probably wrong, but it's cool by itself. Once you get to that stage, then the question is how fast, how cheaply can we verify that you're wrong so we can get on to the next thing? Because in the early days they all sound crazy. We can't pre pick which ones are the right ones. So the best we can do is just be better than other people at filtering the ideas. That's what we try really hard to be good at. And so if you, Simon, worked at X and you come up with the teleportation proposal and you have like, hey, I think I have a way of making teleportation work. And here's this crazy idea if we can try it, but it's going to take four years and $10 million before we find out if we're on the right track. Nope, not interested. But if you say, hey, crazy idea, here's how great it would be for the world if it worked. I know that it's probably not going to work, but I think we can learn something for a few tens of thousands of dollars in the next month or two. Oh yeah, you've got our attention. I don't care how unlikely it is if we can learn for that cheap and that fast. So that's the game we're playing is churning through ideas, throwing most of them away for good reasons, with evidence. And so the most fundamental thing we're doing is playing the long game and trying to have really high amounts of audacity so we're willing to go on these unlikely journeys, but then with equally high levels of humility, knowing right from the beginning that that it's probably not going to work and being able to be sanguine enough about it that we can be proud of going on the journey and then proud of turning off the journey when it turns out it's not the right journey, instead of resisting that reality or going through a long grieving process when it turns out not to be the right thing to do. And so all of the cultural work at X is about trying to help people get from this sort of gambler's mentality of innovation over into this card counting mentality of innovation where we can feel together as a community supporting each other in this process, where we are passionate about being dispassionate. We pursue each of these ideas hoping it will work, but also realistic that most of them won't and hungry to discover where we're wrong.
This is a big deal and it's worth repeating. And you Said it. Which is moving from a gambler's mentality to a card counting mentality, which I think is a great way of putting it. Most innovation, especially in big companies, happens where somebody comes up with ideas or a group of people come up with ideas. Some executive who has to sign off on it wants, the roi, wants to know what the bet is. Maybe there's a couple and they pick what they think is going to be the best bet. And if it fails, it probably takes too long, they write it off and then they repeat that, that system. And it doesn't produce high quantities of great innovation. As you said, you might hit it now and then, but it is a gambling. It was a little bit of luck or a lot of luck that it worked in the first place.
Exactly.
Whereas what you're doing is you're creating a mentality of trying, not just evaluating on paper and taking bets. And you're allowing the reality of is this possible or not to dictate if we go forwards or not. So egos kind of aren't really involved. You don't really have camps being pitted against each other. That my idea is better than your idea because the data will prove whether it's viable or not. And I assume that it makes people much more cooperative that you're all trying to help each other make your ideas work. Because nobody's going to be rewarded because you're not gamblers.
What you described is our aspirational state, the actual work that's going on here, and you've spent time here at the moonshot factory. So you know what I'm talking about is trying to get our way step by step towards that aspiration. Because you're right and it sounds great, but it's really hard for us to do because that's not what the rest of the world has encouraged us to be like since we were six years old. Yeah, the rest of the world. If I say I don't know what the answer is to your question, or I say your idea is better than mine, and we can all agree abstractly that that's the right way for us to be and that the best innovation factory would have those kind of characteristics, but that is not how you jack up your career in almost all of the world. So getting the culture to reinforce all of these pieces that are aligned with the audacity, with the humility, with taking long time horizons. Part of the problem is we train, particularly engineers, but arguably other traits, other skills too. If you're making version 17 of some satellite, I'm sure You know what you're doing. And so you just want to be left alone for two years so you can make the next version and you can pretty much predict what's going to make the next version better. And it's going to be incremental. It's not going to be radically better. If we're shooting over the horizon, the temptation is there in all of us to say, give me enough people, enough money, enough time, and leave me alone. Let me build it right the first time I get that temptation. The smarter people are, the more that temptation is high in us. But when we're shooting over the horizon, you don't even know if you're going in the right direction. So how fast you head there is not the question. It's like being able to work the sextant that's important, not how fast you row in your boat.
So what I love about this is, I mean, so I know that we call moonshots moonshots because, you know, we always, like, we could put a man on the moon, but we can't. Dot, dot, dot. Like, I get it, it's like that we landed somebody on the moon in 1969. 1969, for heaven's sakes. But the fact that we landed a man on the moon in 1969 is one of, it is the great things to point to, of, of human ingenuity.
That we use as a, as a point of reference. But your description and, and though that's true, it's your description of those three characteristics that define how X goes about pursuing ideas is it seems to mirror exactly what they did back, back in the 60s when Kennedy challenged everybody, which was, it had to be for some greater good. And in his, his speech, his, his, his man to the moon speech, he says, you know, in order to serve mankind, in order to do something great to, to advance the human race forwards. He literally talks about why we're doing this, the audacity that we're going to put a, a person on the moon and bring them back again safely, and then the trials and trials and trials to prove that. I think we can do this. Like, we have the rocket power we have. Like, we can figure this out and give it enough time, less than a decade with a, a computer, the power of a Commodore 64, and we did it. That's, I think, the most impressive thing. It's not the accomplishment, it's that your three criteria match the actual moonshot.
Yes, thank you. And we're adding on. I mean, so obviously we're trying to learn from all of the great work that's happened before us. Yeah. So Bell Labs, Xerox parc, you know, the Apollo space mission, as you were just describing, Bletchley park during World War II. Invention of the computer. There's a lot to learn from. One of the things that distinguishes us from the eponymous moonshot is efficiency was not the goal.
Right.
There was a national security and national pride issue which trumped efficiency, and that helped and then made it sort of a special case. We do not have that benefit. We are and should be held to an efficiency standard. That's, in principle what distinguishes or part of what distinguishes gambling from being a card counter. Like, do you have alpha relative to the house? So everything that we're doing here, yes. Those three circles and the intersection, it has to have those three things. But it's also, how are we going to pursue this as efficiently as possible? So it's not just, can we do it right? So let me give you an example of something that I think is a learning that we've had that's very much in the culture here now. We call it moonshot compost. So we take a run at something. A lot of people are passionate about it. I'll use an example. We have a moonshot now for helping the electric grids of the world move into the 21st century in a variety of ways so that we can help them to. To take care of the grids as they are, plan for the grids as they want to be in the future, and operate the grids in real time in ways that will make them much greener and more resilient. That doesn't exist. We think we can make it. The moonshot we have now, which is called Tapestry, is actually well on its way to doing that. And that is not our first run at that particular problem. And when we took previous runs at it and they didn't work out, and I still remember the conversation I had with somebody internally where they talked about doing another run at it. And I said, fine, it's a huge problem with the world. I would love to see it fixed. Can we please make sure that we learn everything possible from all the ways it didn't work before? So when we take our next run at it, we're at least somewhat more likely to do it. We don't duplicate any of our past mistakes. And so that concept of moonshot compost is one of maybe 10 cultural memes here that people really get that when we try to learn in a space, and it doesn't work when we stop it, many of the people stay, the patents stay, the code stays, we maintain some partnerships. And so then when we try again, we're not starting from scratch. We have all of this, like, learning and, and intellectual momentum that we can already build on, even if the project has a new name or kind of starting over.
So. So again, this is something that, you know, even though there's the, the old. Well, I don't know if it's old, but even though there's the adage, you know, either get it right or you learn a lesson. How many organizations are actually, like, pulling out the old data to be like, all right, we're going to try this again. Let's. Let's spend some time to sort of, like, go through so we don't repeat the mistakes. You know, a friend of mine who is a consultant says of her clients, they never have the time or money to do it right the first time, but they always have the time and money to do it again.
Right. And I'm so glad you brought up, never time to do it right, but always time to do it over right. That stuff gets brought up at X all the time because that's what they learn in the rest of the world. And measure twice, cut once. It's like a seamstress saying, when the most expensive thing you have is the fabric and you pretty much know what you're going to do, measure twice and cut once.
Makes sense.
But when you have no idea what the real problem even is, let alone what the solution is, it might be that there is no solution or that now isn't the time to find a solution that the tech needs to move forward another decade. Who knows? The whole concept of dual.
More from Clegg

The #1 Skill Gen Z Needs | Simon Sinek + Esther Perel | A Bit of Optimism Podcast

AI Won't Tell You the Full Truth | Arthur Brooks + Simon Sinek | A Bit of Optimism Podcast

How To Make the Best Decision | Arthur Brooks and Simon Sinek | A Bit of Optimism







