Ep 216| Evolution of UI Design - My Understanding From James Garrat - to iphone
5 Jun 2024 · 4 min
Jagadeesh P traces UI design from 17th-century military machinery through Don Norman's work to the iPhone. He covers how interfaces evolved from physical controls to software, and why designers like James Garratt shaped how we interact with technology today.
The way in which the user interface design and experience design came is not what you think how it came before. During the 17th and 18th century, war was a big strategy of winning people, acquiring countries and conquering the different territories. People were not able to operate machines which can able to fire a lot of bullets and barrels and all these things to kill people. Only few people are very technicians and expert towards it. They wanted to make a machine which can be operated by everybody, irrespective of their experience. That's how they started making more interface, more experience related, easily understandable, intuitive machines which layman could also operate. It was unlike now people are more focused on survival, killing other people. It was about winning wars. The advent of these machines and the military engineers who were at that time brought this term called user interface. There was officially not called interface, but it was like more user centric. So human has to go and operate that machine or a war machine in order to successfully kill lot of people in a shorter span of time. They made it more intuitive, easily accessible, affordable, discoverable signifier in a way, in order to find that buttons operate. I think people in the design will know these terms, right? It's about finding out where the button is, knowing what that button does, knowing exactly how to operate it and get the feedback what has happened. We call it as mobile interface and computer interface. Right? But it was way back then. Eventually 1950s people have started evolving that and putting it as a software. People wanted to interface with the software. The business needs was very different. The user needs was totally different. I mean, nobody cares about user needs and all. In the 1950s, 60s, companies like IBM, Microsoft, they have started solving business problems using the big, big machines, which can do a lot of data analysis, data processing at the same time. So here the user was not even considered. The point was very different there. And slowly they started making how to make this software which is more interfaceable with the humans, more user centric design. Because only certain tech geek people can operate this. Slowly the emergence started, the trend started moving. And then people have understood human needs is very important. And we need to consider that in the design. Consider that in the software design. And then they came up with something like user interface design. Understanding the needs, building the product and then making it aesthetic. There was a guy called James Garratt who came and started this and there was a lot of question arised around him. And then he understood and made a structure which is called James Garratt model, which is like understanding the needs requirements. First, building a functionality around it and then information Architecture and the entire skeleton of the product. Then making it more interfaceable, user interfaceable, intuitive user centric design and then he built the aesthetics around it. Okay? The final look and feel of the product. What people nowadays doing is focusing only on the surface, not knowing, understanding what is the functionality, the concept behind this and the human needs. They are directly jumping into the FIGMA software and Adobe XT and tools. The AI tools have really taken over so they don't understand the basics. Starting from the war till now, the basics should be very clearly understood by you. If you are getting this clarity then you will come from the business needs. Building the product, the information architecture and then making it as a concept and then making it more usable and attractive. I hope you are resonating with this. If you are challenging this, I would love to know your perspective. I am not saying this is the only correct thing. Okay, after this 1990s people have built what you call human Interface Design. In 1990 Don Norman has coined this term called User interface and experience. Apple started Behavioral Lab. The interface of Apple is what is really a benchmarking and it's still evident that nobody can even touch the user interface. What Apple has really evolved. A lot of things have but the basics remain same, the history remains same. If you want to really challenge this, I would like to see what is your perspective and thought on it. Comment in this video below and also tell what is design process. There are a lot of process like double diamond design thinking, convergent divergent ideos design thinking, methodology. What is your way of doing it? Comment me I would love to see that. See you in another video.