Exclusive - GamesCom '12 - Interview with Paul Jeal

17 Aug 2012 · 5 min
5:08

Paul Jeal discusses Formula 1 game development at Gamescom 2012, covering penalty detection for off-track overtakes, physics updates that make kerbs harder to ride, and AI improvements that gained roughly one second per lap. The PC version launches on Steam but can't yet match console features like adjustable brake bias due to resource limits.

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