Build no-code and low-code products in focused one to two week sprints instead of dragging out development. The speaker argues that intensive, iterative cycles of learning, experimenting, building, and teaching let you move fast enough to actually ship what you set out to make.
Chapters
The best no-code apps and products are developed in sprints. I've seen a bunch of people build projects and I find that most of them wither on the vine. There's an expression in sales that time kills all deals. I think it also has to do with building projects that one thinks are going to be a little more experimental or that are just a little bit out there. And usually when people are building with no-code, low-code, they're domain experts who are trying to productize some aspect of their knowledge. I'm not saying the whole thing is only going to take a weekend, but I'm saying that if you start with a dedicated, intensive period of time, not so much a weekend, maybe a week, maybe two weeks, that you're going to focus on making this happen, focus on that learn, experiment, build, teach dynamic that I've talked about before, you will make much more progress, have a much higher probability of delivering on the promise of that dream that you have. Go fast, go now.