Low-code and no-code tools let non-technical staff edit and maintain software directly, rather than waiting for developers. This ownability extends an app's life, cuts costs, and lets organizations adapt fast when practices or markets shift.
Chapters
Ownability, to my mind, is the most important idea in all of low-code. Instead of, you know, hiring someone and having them produce an artifact, which is basically a sealed box that you can interact with, but you don't really have the ability to change because it's all written in some arcane language, you know, you're being delivered something that is going to be in this, you know, visual environment that you, with a little bit of training, you can make changes to as well. And that means you can, for a relatively low cost, get a whole lot more life out of whatever that artifact is based on changing conditions, based on changes in your practice, based on changes in the marketplace, or just your understanding of those things. The fact that you don't need to choose either to go build it yourself entirely or completely outsource the knowledge to somebody else, the fact that you have that thing in the middle that allows you to own it for far lower cost is a sea change in the economic value of software and allows you to get a lot more value out of whatever is being created for you.