24:32

The video walks viewers through the complete workflow for testing a FlutterFlow‑generated app directly on an iPhone using a Mac. It begins by explaining why local device testing is essential for native features such as camera, AR, and push notifications that the web emulator cannot emulate. The presenter then sets up the development environment: installing a Flutter version manager (Puro, with a brief mention of FVM), installing Homebrew and Git, and using the FlutterFlow CLI to export project code. After downloading the code, the guide shows how to select the correct Flutter version (3.10.4) with Puro, run flutter pub get, and configure Xcode (opening runner.xcworkspace, setting a development team for signing). The tutorial demonstrates connecting the iPhone via USB (or wirelessly), verifying the device with `flutter devices`, and launching the app with `flutter run -d <device-id>`. It also covers using QuickTime to mirror the device screen. Finally, the presenter illustrates the rapid iteration loop: making a UI change in FlutterFlow, re‑exporting the code, running `flutter pub get` again, and redeploying to the phone, highlighting the speed advantage over full App Store/TestFlight cycles. Troubleshooting tips (e.g., re‑opening Xcode for signing, using the correct project ID, handling wireless connection quirks) are interspersed throughout.

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