Easy Realistic Night Sky - Procedural Texturing Blender Tutorial
25 May 2021 · 1 min

1:29
In this concise Blender tutorial, Charles demonstrates how to create a realistic night sky using procedural texturing. He starts by adding a plane and renaming a new material to "Night Sky." He replaces the default Principled BSDF with an Emission shader, connecting it to the Material Output. To generate stars, he adds a Color Ramp driven by a Noise Texture, adjusting the ramp to control star detail and brightness. He sets the Noise Texture's Detail to 4 and Scale to about 800 to define star density, then fine‑tunes the Color Ramp to taste. The workflow shows a step‑by‑step shading setup for a customizable night sky effect.










